Wednesday, May 21, 2008

Remuneration

Remuneration is the general idea of receiving proper payment for the amount of work completed based on factors such as skill, time constraints and other costs. Remuneration can create problems in a teamwork environment because more often than not at least one member of the team will feel that their work has not been properly rewarded. Often this is justified through the logging of worked hours and the use of pay guidelines put in place by the Federal Government.

It is also important for the client to feel like they’re getting value for money which is also helped through the use of the aforementioned methods. Even with work logs, the end result can still appear to be worth greatly less than the amount of money paid for the services as was the case in a recent set of graphical work commissioned by the university which left people wondering where the money actually went in the final product.

As a group we have discussed the potential value of our model in its present state and have determined it to be worth a couple of thousand dollars in terms of selling it to a client. However it could be said that the model is more of an investment which grows in value during the approval process as well as a potential tool during construction. The end value of the model could be as high as $20,000 based on our average hours per week so far as well as the increasing work hours as the deadline draws closer. However this project could also be seen as an investment in ourselves since most of us are facing a steep learning curve in how we create the forms and work with the Unreal engine. Consequently we are faced with the possibility of charging less for the work since our skills are not yet honed to a professional level and a large amount of our weekly hours have gone into learning new skills.

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