Wednesday, May 21, 2008

Remuneration

Remuneration is the general idea of receiving proper payment for the amount of work completed based on factors such as skill, time constraints and other costs. Remuneration can create problems in a teamwork environment because more often than not at least one member of the team will feel that their work has not been properly rewarded. Often this is justified through the logging of worked hours and the use of pay guidelines put in place by the Federal Government.

It is also important for the client to feel like they’re getting value for money which is also helped through the use of the aforementioned methods. Even with work logs, the end result can still appear to be worth greatly less than the amount of money paid for the services as was the case in a recent set of graphical work commissioned by the university which left people wondering where the money actually went in the final product.

As a group we have discussed the potential value of our model in its present state and have determined it to be worth a couple of thousand dollars in terms of selling it to a client. However it could be said that the model is more of an investment which grows in value during the approval process as well as a potential tool during construction. The end value of the model could be as high as $20,000 based on our average hours per week so far as well as the increasing work hours as the deadline draws closer. However this project could also be seen as an investment in ourselves since most of us are facing a steep learning curve in how we create the forms and work with the Unreal engine. Consequently we are faced with the possibility of charging less for the work since our skills are not yet honed to a professional level and a large amount of our weekly hours have gone into learning new skills.

Hierarchy

Hierarchy in computers is necessary in order for us to have easier access to what we want and also for the programs to find files. It could be said that there are 2 primary types of hierarchy in the general computing world; Mac and PC organisation. This is primarily to do with how the data is arranged on first glance of the operating system. Initially windows has shortcuts on the desktop with folders existing in a file system accessed by explorer, however it appears to be a trend in Mac OS that data and shortcuts and everything is stored whereby there appears to be a greater sense of order on the PC system. In viewing a set of files in either Finder (mac) or explorer (PC) the sense of order is more obvious but represented in 2 different manners. Finder tends to display a greater horizontal hierarchy where decisions are displayed across the window. On the other hand explorer shows folders in a vertical hierarchy which expand downwards and gives a better sense of where a file sits in the system; how deep into the rabbit hole it lies!

Our group’s hierarchy is similar to a planer or parallel approach with one defined organisational head. We seem to work on our own disciplines and make key decisions whilst also communicating with other group members on what they need done in order to progress their work. There is also a figurehead of the group who helps to co-ordinate what needs to be done and how these jobs are divided up. Unfortunately there are sometimes cases when the leader has to chase up unfinished work. On top of the leader, there is our tutor who makes sure that the leader and everyone else is doing their part and ensuring effective communication is taking place. Generally it feels that our group is function reasonably well as we are making adequate progress, albeit a little bogged in some places due to a limited understanding of what is required or how to complete the task.