Monday, April 7, 2008

Week 4 - Discipline

In the first week of this collaboration task, we discussed in groups the skills we had to offer which would assist in the production of the model and the presentations. It was apparent to me that a lot of people mentioned computing skills instead of other typical group work skills such as leadership and research. Like leadership, it could be said that disciplines are intrinsic to the person based on their thought processes for example some people are especially logical and some are more creative.

A large project in most work environments require a selection of disciplines in varied strengths. For example an architectural project requires at least 3 disciplines: architectural knowledge, engineering, construction and perhaps legal. In larger scale projects such as the development of the Olympic Park in Homebush required the assistance from scientists in various fields such as analytical chemistry and biology in order to protect the surrounding wetland.

For the development of the UT3 level our group has went through each other’s skill sets and worked out who is strongest in each particular area involved in the production of the level. In terms of the development of levels in general the key disciplines are:

  • Texturing,
  • Lighting,
  • Modelling static meshes,
  • Character design,
  • Level design,
  • Sound; both music and effects,
  • Terrain generation,
  • AI programming, and
  • Event programming.

Since we most likely won’t be incorporating any AI characters into the map we can at least avoid path creation. To an extent everyone in the group could no doubt handle working in each section since we determined that to some degree our skills overlap in the primary construction areas of 3D modelling and working with Photoshop. However in order to optimize our time and production quality, we have sorted out the discipline with which we are most comfortable.

No comments: